![]() Nearly half of Matrix actions rely on Intuition. (Even 13 but then we are maybe sacrificing too much in other places). It's possible to reach Logic 12 with Psyche. An optimized decker should have at least Logic 8 (10 with narco and Psyche). The two most important skills are Computer and Hacking. To optimize the decking part, Logic and Intuition should be high and the Cracking and Electronic skill groups high. Problem is you can't do all things equally well. Every character benefits on having social skills. The decker who wants to sneak and shoot does. The van decker doesn't need Agility or Charisma. Optimized for what? In SR there isn't one optimized build, there are 50 or more, depending on character style. Cuts down on ware costs.įirst, you have given too little information on what you really want. So by physically competent you mostly mean a good agility for sneaking and shooting? Also, are there any other negative qualities that you'd recommend? Addictions maybe, since i'd end up with them anyway if going the drug-enhanced decker route? It seems sketchy, so I wouldn't mind a second opinion on that negative quality. Worth it? Also they said to take Curiousity Killed The Cat as a negative because it offers a bonus. Are they less essential? I know that I could take all four for the full 25. ![]() I read where someone was saying that Codeslinger (hack on the fly) and Quick Config where good as well. Any suggestions for starting decks and setups? I've messed around with the Attributes C route, but I'm not sure how people achieve basic social competency, the ability to sneak, having a body of 3, and not getting riddled full of holes for having drek reaction. I've scoured google for advice and good builds and only have found scattered bits and peaces, which is hard for me to piece together as a player who is inexperienced with the decker. If you know any specific examples then perhaps you could point them out to me. Every decker I've found is either trying to fill multiple roles or is gimmicky or just very obviously bad at decking. It's much more efficient than 'ware for physical competency boosts for high logic/willpower characters, and you'll appreciate the benefits whenever you have to deal with physical threats.Īll of this advice is very much appreciated. Cram is something you can take ahead of time on a run and keep the benefits for a long time, and get an easy +2 Reaction and +1d6 physical initiative. I would also like take cram instead of wasting essence/nuyen on Reaction boosting 'ware. +2 to Intuition and Psyche for many hours is worth 200 nuyen a pop when hacking. Get Nephritic screens or the Drug Tolerant quality if you are nervous. Deckers already have high Logic and Willpower, so their psychological addiction resistance is strong. but hey, you are min-maxing so take advantage! It basically ends on average giving you +2-3 dice on all computer/hacking rolls and a +1 teamwork limit on the test. Make sure you buy an R4 agent at chargen. A cyberarm and a pistol or muscle augmentation and an SMG on fulll auto can go a long way.įor better or worse, most GMs I encounter seem to allow constant teamworking with agents with little drawback. Also, there are times (like in a physical fight), where decking is often impractical and clunky. There are hosts that are tough to hack unless you can get a direct connection to a slaved device, meaning you are going to have to get your meat body someplace dangerous. I would still recommend being physically competent. It makes it so you can be great decker just fine with one of the Device Rating 2 decks (costing ~90k-130k). ![]() Together, they basically make it so your highest stat of your cyberdeck array relevant is the only relevant one and adds +1 to it to boot. Run Faster qualities Perfect Time and Overclocker are must-have min-max decker qualities. The Resources A advice is more for 'ware than for a deck. You are better off spending that money on 'ware - cerebral boosters, Narco, Mnemonic Enhancers, Sleep Regulator, things that up your physical stats, etc. Starting deckers usually can't get dicepools high enough to justify the high limits of fancy decks (when programs/qualities can boost limits just fine for very cheap). This is a big pitfall in starting deckers and deckers trying to min-max. This build lets you get solid mental stats, have a solid 5 edge, have a skillset that covers decking and basic runner stuff, and the money for a deck/ware.ĭon't blow all of your money on the best deck.
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